V2.6.4 Released


To do:

  • Improve AI of goblin warrior (leave it to next update)
  • Improve running animation (moved when gets new hero model)
  • Basic shapes of level IV  (moved to 2.6.5)
  • Add content to level I - (moved to 2.6.5)


Currently working on:


Finished:

  • Improved score board - symbols of finished status Dead/alive +level in which player left or die in palace
  • Fixed depleating stamina during run
  • New "hero Exhausted" feature (for now used only in code, no graphic display yet)
  • "Take item" animation faster (extremly slow now) - now hero takes items +40% faster
  • First person look (some bugs needs to be fix inhigher versions, but main feature is working comletly now)
  • Hint in level II..... with acces through falling plank - plank is shaking now at least
  • I Updated Help screen
  • Added sound of flying arrow nearby player
  • New monster - Jottun at level III - basic combat skills, walking, deadth + AI of Jottun (basics) good enough for now
  • Edit credits, add new developer member, scrolling bar
  • Add content to level III (new ridlle , in next update i add something new again)
  • Potion as Item + new take Item system (Helmet done also)
  • Add content to level II (new world map)
  • Fix some jump distant bug + skill optimalization
  • Huge optimalization phase I- enemies (worm) - Low poly 
  • Huge optimalization phase II - enemies (goblins warriors) - Low poly 
  • Huge optimalization phase III - enemies (goblins archer) - Low poly 
  • Camera script extension + Fix postion of camera FPM
  • FPS Display feature 

Files

Lost_viking_somewhere_in_byz_empire_V_2_6_3.zip 193 MB
Aug 14, 2024

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