To do: Add content to level I Add content to level II Start extend level III Goblin archer when arrows depleated Currently work on: Goblin warrior AI (knocout j...
To release 2.6.0 need: To do: ******** Currently working on: ******** Done: Hero new animation Running, turn in running (I do later) Add more content to level I...
To do: Will do in next version 2.6.0 local leaderboard new enemy skill tree avaible skill - running animation running + code More content to level II New traps...
To do in V. 2.5.8 second kind of enemy (moved to 2.5.9) add 1 another secret to level I (will be in later versions) Inserting nick name of player for score stat...
2.5.6 Currently working on: turn armed Not done: Keep extend level II Done: Items display physically after load (they are on player and also in inventory. Straf...
V. 2.5.5 ,News in this version: few graphics done Fixed few movement bugs Add. helmet as pickable equipmet (I also Invented inventrory system) Keep extend lvl I...
What needs to be done in version (2.5.4): all finished , startworking on 2.5.5 :) What is finished: fix some few bugs about worms (but huger logic improvment wi...
In version 2.5.3 I want to mainly update combat mode. Done : "toArms/disarm" attack 1, attack 2, attack 3 animations implemented Logic of player attack (basic)...